goodenomics™

The Archive · 15 April 1912 · The North Atlantic

The Carpathia and the Titanic: would you race through the ice?

How do you go?

The case

Told from where the person who decided stood. In the game each line is written into a drawing as you tap.

  1. You are captain of the liner Carpathia. It is past midnight. Your wireless man wakes you with a message.
  2. The Titanic has struck ice and is sinking. She is 58 miles away. At your ship’s usual best speed, that is four hours.
  3. Between you and her lies the same ice field. It is dark. You have no way to see ice but men’s eyes.
  4. About 740 passengers are asleep below. Their safety is your first duty, and nobody would blame a careful captain.

The two calls

Make the call in the game Free. No account. Two minutes.

What happened

Arthur Rostron raced. He drove the ship past her usual speed, doubled the lookouts, and steered round the ice.

The Carpathia reached the lifeboats in about three and a half hours and took aboard more than 700 people.

Asked later about the risk to his own ship, Rostron said it was a chance, and that he knew what he was doing.

Source: British Wreck Commissioner’s Inquiry (1912), Report: “Rescue by the SS Carpathia”. www.titanicinquiry.org/BOTInq/BOTReport/botRepRescue.php

How to read this

History is not an answer key. This page says what was done and what came of it. Whether it was right is the question the case leaves with you.

Where the game asks it

The same kind of question runs through The Rescue (Where does your circle end?), one of the nine journeys of the game.

More from The Archive

All the rooms: the case files